Screen Functions
Cls - Clear Screen
Cls(colorIndex) fills the entire screen with a single color.
func (g *game) Draw() {
p8.Cls(0) // Clear to black
// ... draw everything else
}
Always call Cls at the start of Draw. Otherwise, you'll see ghosting from the previous frame.
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
| colorIndex | int | 0 | Color index (0-15) |
Examples
p8.Cls() // Clear to black (color 0)
p8.Cls(1) // Clear to dark blue
p8.Cls(12) // Clear to blue
ClsRGBA - Clear with Custom Color
For colors outside the palette, use ClsRGBA:
import "image/color"
func (g *game) Draw() {
p8.ClsRGBA(color.RGBA{R: 50, G: 50, B: 80, A: 255})
// ...
}
Screen Dimensions
Get the current screen size at runtime:
width := p8.GetScreenWidth() // Default: 128
height := p8.GetScreenHeight() // Default: 128
Useful for centering objects or handling custom resolutions:
func (g *game) Draw() {
p8.Cls(0)
// Center a message
msg := "game over"
x := (p8.GetScreenWidth() - len(msg)*4) / 2
y := p8.GetScreenHeight() / 2
p8.Print(msg, x, y, 8)
}